Forbidden Dragon: The BlogGall of Marlo Dianne


"Bagels and Blood", short story, in Big Pulp (February 2010)


'Clockwork Dragon' by Marlo Dianne


"Clockwork Dragon", cover art, in Tales of Moreauvia (December 2009)


"Damp", flash, in Outshine (November 2009)


"Trenchcoats or Atomic Insects?", flash, in Outshine (October 2009)


"The Wedding Feast", short story, in Big Pulp (September 2009)


"Cooville", flash, in Sonar 4 (September 2009)


"Chiaroscuro", short story, in Cinema Spec(May 2009)


"Thou Shall Not, flash, in Everyday Weirdness (April 2009)


"Board Now", flash, in Dog Oil Press (March 2009)


"Whale Bone", flash, in Necrography (March 2009)


"Beneath the Crook", poem, in Goblin Fruit (October 2008)


'Fate Machine


"Fate Machine", story illustration, for 'A Test of Fate', in Strange, Weird, and Wonderful (October 2008)


'Hands Free


"Hands Free", story illustration, for 'It's Just a Child's Toy', in Strange, Weird, and Wonderful (October 2008)


'A Delicacy' by Marlo Dianne


"A Delicacy", story illustration, for 'Eating Bugs', in Strange, Weird, and Wonderful (October 2008)


'Tasty Treat Revue' by Marlo Dianne


"Tasty Treat Revue", story illustration, for 'Wicked Wire', in Strange, Weird, and Wonderful (October 2008)


'Teef' by Marlo Dianne


"Teef", cover art, in Big Pulp (June 2008) (reprint)


"Change", short story, in Written Word (April 2008)


"Hunted", short story, in Big Pulp (April 2008)


"Very Tale", poem, in Tales of the Talisman (March 2008)


'Follow' by Marlo Dianne


"Follow", story illustration, for 'Graduation', in All Possible Worlds (October 2007)


'Pillows' by Marlo Dianne


"Pillows", story illustration, for 'Day Off', in All Possible Worlds (October 2007)


"The Monkey's Eye", poem, in Goblin Fruit (October 2007)


"Flesh", short story, in Down in the Cellar (June 2007)


"Bard's Bones", short story, in Fusion Fragment (March 2007)


'Fantastique' by Marlo Dianne


"Fantastique", story illustration, for 'High Concept', in All Possible Worlds (March 2007)


'Robo Rampage' by Marlo Dianne


"Robo Rampage", story illustration, for 'Iron Man', in All Possible Worlds (March 2007)


'Teef' by Marlo Dianne


"Teef", story illustration, for 'Whitening', in All Possible Worlds (March 2007)


"One", flash, in Tales of the Talisman (December 2006)


"Courting Hell", short story, in Forgotten Worlds (October 2006)


"Id", flash, in Raven Electrick (June 2006)


"A Breath of Power", short story, in AlienSkin (February / March 2006)


Amityville House of Pancakes


"Ahop 2 Cover", cover art, for Amityville House of Pancakes Vol.2 (September 2005)


"Gella Murphy: Public Dick", novella, in Amityville House of Pancakes Vol.2 (September 2005)


"Prick", flash, in From the Asylum (August 2005)


"Inticingly entitled, "Prick" builds more suspense and atmosphere in 200 words than some authors manage in 200 pages. The reader truely does justice to the material, using her intensely erotic voice to give the piece the ... umm... climax it so richly deserves..."
--Decker_Angelis on the audio version of "Prick"


"Another marvelous thoughtful story."
--Abyss & Apex, on "Chiaroscuro"


"...an appealing magazine to look at, with the bright, childlike simplicity and intricate detail of the cover art catching, and holding, the eye."
--Eneit on "Clockwork Dragon"


"If you couldn't tell out there, Marlo Dianne does not write formulaic crap."
--Jack Mangan, author of Spherical Tomi and host of the Deadpan


"...a good bit of fun..."
--Tangent Online, on "Courting Hell"


"...funny, superbly written and engaging... tongue-in-cheek murder mystery...The story twists and turns harder than a high Alpine road, and Gella's resolution of the mystery came out in a way I did not at all expect. Dianne's pungent writing style complements Gella's gritty narration perfectly."
--SFReader, on "Gella Murphy: Public Dick"


"I can't think of another bunch of authors I'd rather be published with. No, really; all my favorites are long dead."
--Sally Kuntz, author of "Froggie"


"Really original."
--Adrienne Jones, author of Temple of Cod and The Hoax



Friday, March 14, 2008

Gaming: Devil May Cry

Skip to the end for bigger giggles than I can give you....

Yes, since I cannot ever make you laugh as hard as him, I'm just going to give you some lame scattered personal observations, so this just isn't a link toss. Deal with it.

Begin skipping now.


I didn't play Dante when he came out. Capcom was like Nintendo, a word that, loosely translated, meant 'don't bother'.

(Much like, in later years, quanticdream meant 'brilliant ideas, terrible code'.)

But fanboys still mention the word Dante with such reverence. When I could grab DMC 1 and 2 used at EB Games, for fairly cheap, I went for it. I'm trying to build up my back cat, grabbing anything worthy, while it's still there for the ps2. Think of it like a close out sale where you're grabbing shirts you might stand to wear, just so you won't be shivering with naked later. As soon.

Anyway...

The first one was funny. In the wrong way. First came the bad 80s riffing guitar rock. Then the super cheese dialogue. This was dialogue that meant to be emotional, I think, but I swear, you can't hear the squeal of "....fill your soul with liiiiiiiiiighhhhhhhhhtttttttttt!" and not fall off your couch rolling and laughing until you choke on a dustball. Of course, everything that was the ick of capcom was there--bland design, endless unclear directives, frustrating wild sin curve difficulty, constant backtracking and recycling, etc. I was utterly baffled by the fanboys glee. It still helped me fill up a week, but it was capcom; it was mediocre, at kind best.

(Yes, I didn't rip on graphics, because, while looking pretty is sweet, you don't need to. Be a good game. If you can look pretty while doing, rock on. But good game first. Always.)

I couldn't help thinking this came out the same year as Prince of Persia, and that only made it seem worse. Not that I think any game since has been as good as PoP. Keep trying Ubisoft Montreal!

(Yes, PoP was good. And so very very pretty. FTW!)

Anyway, since I had DMC 2 already, I figured I could fill up another week. The second is better, in that your char can jump higher, the difficulty is smoother, and objectives aren't quite as obscure as Dennis Miller references. You have a more obvious linear path. Sometimes. Still, there are many times you have to curse and pause and leave to paw through a walkthrough, because the game gives you no flippin clue that you're doing the right thing. Or going the right way.

DMC2 also has a less ridiculous level of mouldy cheese, perhaps because, while still over the top, the vo wasn't quite as screeching bad soap. The bad guys didn't really have pontificating either, mostly, which helps. If you can only make them sound silly, make them silent. The guitar was present, but didn't riff as often.

I had fun with the jumping this time, except during pointless frustrating platforming. You know, jump from thing to thing, stepping stones, miss once and fall and do it all over. I hate that in every game ever. It never works. I think it's used to pad a game, as you spend six hours trying to cross a single room. You can't die when you fall as Dante, which is nice, but doesn't make it less annoying to constant repeat. DMC loves invisible stepping stones too. For the love of Peter Pumpkin! I have abandoned games because of jumping, and I'm a compulsive finisher. At least in PoP you had rewind to take the edge off.

I had a bug of a time trying to figure out how to make the second disc work. I switched in and out of disc 1 and 2 and read the manual and checked the web. I think it took me an hour to wonder and then accept that I had to start a new game to do it. Playing as your second char did give me some giggles, in that it was how capcom 'hid' its backtracking. Most of the levels as char two are the levels from char one (Dante), but done in reverse. Oooohhhh! Innovative!

I would never feel the need to play DMC again, which is good because I hear even fanboys say that 3 is bugs out the ying yang and not worth it. I admit, with no shame, that while playing I had dreams of jumping, and lots of green and red orbs. Not blue, but they're rare.


End skipping here

I bring up these few rambles because I hear things haven't changed with 4. Not at all. Anyone who has hopped around with the poof that is Dante should enjoy this: Zero Punctuation's Devil May Cry 4 Review.

<< Home

Online Portfolio: Small samples of my art.


Forbidden Dragon: Very small online print gallery.



They're Free. Take One. Or All:


"Despair" by H.P. Lovecraft (recorded live, 06/22/07)


Prick by Marlo Dianne (higher res single; posted 02/08/07)


Prick by Marlo Dianne (previously appeared in digital print; August 2005, From the Asylum; posted 02/08/07)


A Fruitless Assignment by Ambrose Bierce (posted 01/22/07)


Id by Marlo Dianne (higher res single; posted 01/13/07)


Star Wars in 230 Words by Byron Starr (posted 12/07/06)


Id by Marlo Dianne (previously appeared in digital print; June 2006, Raven Electrick; posted 11/30/06)


Seen by Marlo Dianne (previously unpublished; posted 10/04/06)


Herbert West: Reanimator - Part 1 - From the Dark by H. P. Lovecraft (04/04/06; posted 05/13)


Herbert West: Reanimator - Part 2 - The Plague-Daemon by H. P. Lovecraft (04/16/06; posted 05/18)


Herbert West: Reanimator - Part 3 - Six Shots By Moonlight by H. P. Lovecraft (05/17/06; posted 06/01)


Herbert West: Reanimator - Part 4 - The Scream of the Dead by H. P. Lovecraft (07/14/06; posted 07/17)


Herbert West: Reanimator - Part 5 - The Horror from the Shadows by H. P. Lovecraft (08/12/06; posted 08/14)


Herbert West: Reanimator - Part 6 - The Tomb-Legions by H. P. Lovecraft (10/18/06; posted 10/18)


The Velveteen Rabbit by Margery Williams (03/27/06; posted 05/02)


Books I've saved, forever free for everyone:


Mary Hartwell Catherwood - The Romance of Dollard (100%)


James De Mille - The Lily and the Cross (posted 01/27/10)


James De Mille - A Castle in Spain (posted 01/05/10)


Robert J. C. Stead - The Homesteaders (posted 04/20/09)


James De Mille - The Cryptogram (posted 03/29/09)


James De Mille - The Dodge Club (posted 10/29/08)


James De Mille - The Lady of the Ice: A Novel (posted 07/07/07)


(As a PP for DP):


Émile Faguet - Initiation into Literature (posted 07/27/03)


Stephen Hudson - War-time Silhouettes (posted 06/17/03)


Ezra Pound - Certain Noble Plays of Japan (posted 06/14/03)


Elias Johnson - Legends, Traditions, and Laws of the Iroquois, or Six Nations, and History of the Tuscarora Indians (posted 06/08/03)


Magnus Gustaf Mittag-Leffler - Niels Henrik Abel (posted 05/19/03)


+474 pages for DP (from April - July 2003)


September 22 2005 - September 14 2013


All Material
© 1991-2013

Marlo Dianne.


All Rights Reserved.

counter